Dark Angels Deathwing Knights
Dark Angels Deathwing Knights Pricing
Best Price Available
$59.45
−15% vs MSRP
(4.2 points/dollar)
at Amazon
In Stock
GW MSRP: $70.00
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About This Kit
Five elite Terminator-armoured knights bearing maces of absolution and storm shields — the inner circle of the Deathwing.
Price Comparison
| Retailer | Price | Discount | Stock | Buy |
|---|---|---|---|---|
| Amazon | $59.45 Best | −15% | In Stock | Buy |
| eBay | $59.50 | −15% | In Stock | Buy |
| Games Workshop | $70.00 | — | In Stock | Buy |
| Miniature Market | $59.99 | −14% | Out of Stock | Buy |
| Noble Knight Games | — | — | Not Available | Not Available |
Prices updated: 21 May 2026, Amazon checked 21 May 2026. Amazon, eBay, and Noble Knight links are affiliate links. eBay prices include shipping.
In-Game Stats Dark Angels See unit stats, weapons & abilities
5"M
5T
2+Sv
4W
6+Ld
1OC
4+Inv
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D | Keywords |
|---|
Melee Weapons
| Weapon | Range | A | WS | S | AP | D | Keywords |
|---|---|---|---|---|---|---|---|
| Mace of absolution (x4) | Melee | 4 | 2+ | 6 | -2 | 2 | Anti-Monster 4+, Anti-Vehicle 4+ |
| Great Weapon of the Unforgiven | Melee | 5 | 2+ | 6 | -2 | 2 | Devastating Wounds, Sustained Hits 1 |
Abilities
Inner Circle
Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack.
Attached Unit
If a Character unit from your army with the Leader ability can be attached to a Terminator Squad, it can be attached to this unit instead.
Teleport Homer
At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" horizontally of that token and not within 9" horizontally of any enemy models. That token is then removed.
Stats sourced from Warhammer 40,000 10th Edition. Build a Dark Angels list
In-Game Stats Dark Angels See unit stats, weapons & abilities
5"M
5T
2+Sv
3W
6+Ld
1OC
4+Inv
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D | Keywords |
|---|---|---|---|---|---|---|---|
| Storm Bolter (x5) | 24" | 2 | 3+ | 4 | 0 | 1 | Rapid Fire 2 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D | Keywords |
|---|---|---|---|---|---|---|---|
| Power Weapon | Melee | 4 | 3+ | 5 | -2 | 1 | — |
| Power Fist (x4) | Melee | 3 | 3+ | 8 | -2 | 2 | — |
Abilities
Deathwing
Each time a model in this unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill or Weapon Skill characteristics and/or to the Hit roll.
In addition, each time a model in this unit makes an attack that targets your Oath of Moment target (see Codex: Space Marines), add 1 to the Hit roll.
Attached Unit
If a Character unit from your army with the Leader ability can be attached to a Terminator Squad, it can be attached to this unit instead.
Teleport Homer
At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" horizontally of that token and not within 9" horizontally of any enemy models. That token is then removed.
Stats sourced from Warhammer 40,000 10th Edition. Build a Dark Angels list