Weirdboy

Weirdboy

Weirdboy Pricing

Warhammer 40,000 Orks SKU: 50-66
Best Price Available
$32.71
−2% vs MSRP (3.5 points/dollar)
at eBay In Stock

GW MSRP: $33.50

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Price Comparison

Retailer Price Discount Stock Buy
eBay $32.71 Best −2% In Stock Buy
Games Workshop $33.50 In Stock Buy
Amazon $37.98 In Stock Buy
Miniature Market Not Available Not Available
Noble Knight Games Not Available Not Available

Prices updated: 21 May 2026, Amazon checked 21 May 2026. Amazon, eBay, and Noble Knight links are affiliate links. eBay prices include shipping.

In-Game Stats See unit stats, weapons & abilities
6"M
5T
5+Sv
4W
7+Ld
1OC
Ranged Weapons
WeaponRangeABSSAPDKeywords
’Eadbanger 24"14+ 6-31 Precision, Psychic
Melee Weapons
WeaponRangeAWSSAPDKeywords
Weirdboy staff Melee33+ 8-1D3 Psychic
Abilities
Da Jump (Psychic) Once per turn, at the end of your Movement phase, one WEIRDBOY from your army can use this ability. If it does, roll one D6: on a 1, that WEIRDBOY’s unit suffers D6 mortal wounds; on a 2+, remove this WEIRDBOY’s unit from the battlefield and set it up again anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
Waaagh! Energy While this model is leading a unit, add 1 to the Strength and Damage characteristics of this model’s ’Eadbanger weapon for every 5 models in that unit (rounding down), but while that unit contains 10 or more models, that weapon has the [HAZARDOUS] ability.
Leader This model can be attached to the following unit: Boyz

Stats sourced from Warhammer 40,000 10th Edition. Build a Orks list

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